Hey everyone!
Thank you for your continued support for Bo: Path of the Teal Lotus! We’re so excited to announce that we have released patches for consoles that fix a wide range of bugs, including some game breaking ones. You can read all the patch notes below for your console and download the patches right now!
PlayStation and Switch v1.1.1
- Dotted lines have been added to the map in certain places to outline room connections between visual gaps in the map.
- Jorogumo’s “Bite Collider” has been animated to better reflect the area in which a player would expect to take damage.
- For controller analog stick inputs, the bat aiming direction now locks in the direction of your most recent input if no input has been made, rather than matching exactly your input and lack thereof. A deadzone was also added to avoid unwanted directional inputs.
- Fixed an occasionally persistent hurtbox with Jorogumo’s head. When certain animations were interrupted there would be a hurtbox that would occasionally persist when it wasn’t supposed to.
- A few solid ground tiles are added in the last section of the Asahi chase to prevent players from wall rolling into spikes that are offscreen.
- Input icons for controllers were updated to more clearly show the directional input arrows.
- Fixed a game breaking bug with all shops that sell Omamori Straps. If all items in a shop were bought before the Omamori Strap, and if the player proceeded to buy it, the player controller would freeze completely and not register the Omamori strap as bought.
- Fixed coming back to save file with an infinite loading screen.
- Fixed a variety of issues coming from the same Daruma Shop conversation bug.
- Map Icons have been updated for better color coded clarity.
- Nerfed Providence Omamori effects to the following:
- 0.1 staff damage increase per 300 Fox Fire, with a maximum 1 staff damage increase.
- Providence Omamori stops increasing staff damage at 3000 Fox Fire.
- Minor Set dresing improvements in certain scenes.
- Fixed firewall tips deactivating prematurely in the Hashihime boss fight when their respective fire wall travels offscreen.
- Tree of Blessing text now reads: “Pay 1 fox fire to read a blessing slip from the Tree of Blessings and refill your kettle?” in English only.
- The grapple “field of view” has been narrowed slightly so grapple objects right above you within a certain range are not in the field of view when an up input has not been made
- Fixed Hitodama in the arena in Uzumaki Cave not being able to reach the player if the player is standing directly next to the bottom right gate.
- Players were saying that the reward for the “Fragile Egg” quest felt underwhelming and we kind of agree, so we are buffing the “Elegance” omamori by giving it a new passive effect while equipped.
- New passive: Bō will now heal at a rate of 1 petal per 3 seconds while hovering uninterrupted with the Kabuto Wings.
- Fixed Hover VFX still being active occasionally when Bo is grounded
- VFX applied when hovering while Elegance Omamori is active.
- Minor update was applied the the Kitsune Burrows map to better indicate pathways forward.
- Improved Japanese, Chinese Simplified, and Chinese Traditional translations for Minori’s dialogue near Kitsura’s entrance in Midori Forest.
- The ground that blocks players from going into Kitsune Burrows near the exit of Kitsura’s boss room now disappears if the Fox Wedding quest has been completed.
Xbox 1.1.2
- There was an issue where players could be locked into the Sakura Shogun anteroom without unlocking fast travel first. This would cause them to be unable to return to earlier areas once they reached this room. The player can now exit the room without fast travel via a scene change trigger in the bottom right that will place them at the front of the castle in Sakura City Tier 3. The player will then be forced to complete the fast travel quest in order to return to the Shogun boss fight and complete the game.
- Fixed edge case issue where the bamboo bat wall blocking the Uzumaki Cave entrance wouldn’t disappear on room load after it’s been destroyed. If the player has the Lotus Dash ability, the wall is now gone from the room no matter what.
- A sprite sheet was left erroneously in the upper right part of Kitsune Burrows. It has not been removed.
- Fixed the player’s jump reset being canceled if one is already acquired while: opening the Daruma Wheel while airborne, opening the Pause or Tab menu while airborne, and involved in a cutscene while airborne
- Fixed another issue for the Dragon Daichi character, which was similar to the Daruma Shop dialogue bug. If pressing interaction input while a notification was open from their dialogue, NPCs would forever be non interactable and a hard restart of the game was required to fix it.
Again, thank you all for the support over the last couple months. We are continuing to listen to feedback and work on improving other areas of the game.
All the Best,
Squid Shock Studios